It is true that with respect to the gameplay there are frustrating moments which still have not been ironed out, like a 2.16 player near the basket occasionally opting in his own risk to 2K MT jump back to make an acrobatic shot that we have not taken. Requested instead of popping up the hoop like it's supposed to, but all these are scenarios that we do not encounter frequently. In general, the game close to the basket is exactly what could be regarded as a pending subject for the most demanding (like me, naturally ). Besides this accession to the shooting mechanisms, new motions have also been inserted both with and without the ball. We will find them very necessary since the defense applied from the artificial intelligence of the game has also put the batteries from one generation to the next and it will be much more challenging to locate clear shots if we don't take care of the craft of blocking or searching for spaces.
I also enjoyed how the players in my team that controls artificial intelligence are smarter, for instance, making clarifications for players who are good at one-on-one or coming out of the blocks to request the ball and shoot free shots. Generally, small contributions that produce the game rounder if possible in the simulations. But another of the workhorses of the franchise is undoubtedly the career mode, where we design our very own participant and accompany him during his journey from high school to his professional career in the NBA. In this edition the narrative is more complex and totally new, with intriguing"extras" that intervene in the key moments of our participant's career as though it were a true film (and actually this is how it is imagined in the sport.
In this variant the story called"The shadow" was integrated where the young player has to triumph from the shadow of his dad, a deceased player that is successful. There are times for many tastes, particularly in high school, when our decisions will determine the future of the participant in the professional league. Sometimes we could develop particular abilities of our participant with training and games, but sadly there's also a shortcut and that is to utilize the micropayments which are available throughout the sport. The fact is that personally it does not seem balanced to me, it is a lot more expensive to develop skills through the sport compared to paying our pound of meat into the greedy game developer and that can be really frustrating (especially for greedy players such as the one who subscribes.
The General Manager mode is so fun and puts in our hands on the control of a professional staff to handle their destinations by purchasing, selling or selling players with Cheap MT 2K21 other businesses. My Team mode is also a lot of fun using a continuously upgraded card game (for example with particular cards for events such as Halloween). Here too there is an apparent imbalance if we opt to use money to evolve our staff.