New Super Mario Bros. Wii is a platform game for the Wii that is the sequel to the Nintendo DS game New Super Mario Bros. The game was first shown during Nintendo’s E3 2009 conference and was released in Australia on November 12, 2009, North America on November 15, 2009, Europe on November 20, 2009, Japan on December 3, 2009, and South Korea on August 7, 2010.
Details and Instructions
Despite the fact that New Super Mario Bros. Wii is a 2D platform game, some of the characters and items are 3D polygonal renderings on 2D backgrounds, creating a 2.5D effect (also seen in New Super Mario Bros) that visually replicates 3D computer graphics.
Players can take on the roles of Mario, Luigi, or two Toad characters: one blue and one yellow (with the first player always as Mario).
The controls are identical to those seen in New Super Mario Bros., with the addition of the ability to spin in mid-air by shaking the Wii Remote, as well as the ability to pick up, carry, and throw other players. People can play up to four players at once in multiplayer mode. If a player character loses a life but has at least one life left in reserve, he will reappear encased in a bubble and can only play again if another player frees him by hitting the bubble or a fire/ice ball (the player can shake the Wii Remote to move his bubble closer to an active player, but cannot free himself).
Gameplay
If one player enters a pipe, climbs a vine, or grabs the flagpole before the end of the stage, the other players will warp to the same position after a short time, or have a limited amount of time to grab the pole before the course ends. Mario (Player 1) is in charge of navigation on the globe map.
There is an alternate exit leading to a red flag pole in a few levels, in addition to the standard goal and flag post. Reaching this goal will reveal a new path on the map, leading to new overworld stages and, on rare occasions, a warp cannon (which will blast the player off to a later world). There is no online multiplayer in this game. Losing a life in single player mode returns the player to the map screen.
Story
New items have been added to the Mario series, including the Propeller Mushroom, which allows players to fly; the Ice Flower, which allows players to freeze enemies with snowballs; and the Penguin Suit, which, in addition to the Ice Flower’s ability, allows players to slide along the ground and across water as well as have bets. Yoshis, which occur in some levels and can swallow foes and flutter in the air, can also be ridden. A map screen is used to access all levels, and adversaries frequently prowl it. If the player comes across one while wandering the map, a “mini-boss” fight will begin; if the player wins, they will receive three additional Super Mushrooms. Toad Houses are also available, where players can earn extra lives and goods to equip on the map screen.
Hard mode
All enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. Earlier levels in hard mode are the same as their harder clones.
The previous levels in hard mode are the same as their harder counterparts; For example, 1-3, is easyer version of 5-3 in a normal game, same as it at the hard mode.
Game modes
Up to four players can play together at the same time in this game. The Nunchuk is a controller that is used to move around the game.
The game is the first on the Wii to include Shigeru Miyamoto’s “Super Guide,” a new system designed by the Mario designer. If a player dies eight times in a row in any level during single player mode, a green “!” Block appears, allowing a computer-controlled Luigi to show them a safe path through the level. The player can take control of the game at any point by interrupting the guide. After Luigi completes the level, the player has the choice to replay it or skip it entirely. Luigi, on the other hand, will not reveal the locations of any Star Coins or secret exits.
Development
Wii (at the time, the game’s name was uncertain), a sequel to New Super Mario Bros. New Super Mario Bros. Nintendo chose red as the case color instead of the typical white to emphasize the game’s originality.
The Wii’s hardware allowed him to display a large number of adversaries and items on the screen at once, as well as a camera that dynamically adapts to the players’ actions, ensuring that they are always aware of their character’s position.
Audio
The music for New Super Mario Bros. Wii was created by Shiho Fujii and Ryo Nagamatsu. There were additional compositions provided by sound director Kenta Nagata. Charles Martinet returned to voice Mario and Luigi, along with Samantha Kelly as the Toads and Princess Peach, Kenny James as Bowser.
Kondo wrote the score with the help of a small piano to create appropriate melodies to fit the game’s environments.